In the near future, the RFIDs are going to be omnipresent, and used across everywhere.
Playing cards could also have RFIDs associated with it.
With technology advancing at such a rapid pace, the idea of surface computing becoming ubiquitous seems a reality.
This is an Idea for a technology based Card Game for children in Rural India.
Thus the scenario is a case in say 2020, where the children in rural India have access to technology in the schools.
Children in Rural India are often told stories from the great epics Mahabharata and the Ramayana and other religious texts. The idea is to enhance the story telling experience using technology and a lot of visuals. The another lying idea is to improve the knowledge about Indian Mythology amongst the children. Of late the trend of telling stories have stopped and hence the children do not get to know the stories that we have grown up with.
People are around a central table that is comprised of a matchbox, a playground , and the stack, that has all the set of cards in the deck. The idea is to match the set of cards one after the other. Every Myth card has a Character card that it is matched onto. The match can be found by placing these two match cards in the area of the table marked as Match box.
There are two set of cards. One the Myth set of card, and one the Character set of card. The game is played with 2 or more people.
The Myth Cards, will be comprising of myths associated with the particular God. The myths are in the form of visual clues and not in forms of text. This is so that the children can go above the reading barrier, and make ConneXions based on the visual clues.
If the correct match is made, the Matchbox plays a story with the ConneXions between the Myth and the Character.
The players are initially given 7 cards. The player have to pick from the stack of cards and if they do not need the card, throw it back in the playground. Any player can pick up any card from the playground at his/her turn.
If the set of cards in the stack are finished, the cards from the playground are taken and shuffled again and kept on the stack.
A bonus point is given if there is a match with three cards. A myth and Two Character Cards.
For Eg: If the Character cards, are of the elephant God Ganesh, and the Lord Shiva, One myth can find a story between them all. Thus this is a bonus point.
Who wins? The person who is able to tell the maximum stories or in other words, make the maximum ConneXions.
Thursday, December 13, 2007
ConneXions
Posted by Kshitiz Anand at 10:43 AM
Labels: aei, cardgames, gameconcept, technology, tel 570
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment