Sunday, October 28, 2007

The War on Terror

Thoughts behind a computer based game on "The war of Terror":
Can a game have multi-player model? Can each of the players have separate task to accomplish in-order to win the game?
Can a villain of a game win? Can a villain have their own set of goals and that is negative.

About the game:
This is a role based game. The player(s) selects the role every-time they start a game. The game works on a multi-player model.
There are multiple aims of the game, depending on the role of the people playing the game.
A person can be a paramedics person, a FBI /CIA official, Terrorist (the bad guy), a soldier. These are the main characters in the stage.

The aim of the paramedics person is to help lives without getting hit by the attacks themselves.
The aim of the soldiers is to track down the terrorists and shoot them down, without dying themselves.
The aim of the FBI / CIA officials is to find hidden clues and hints and other information from various sources and give information to the army to catch it.
The aim of the terrorist i to create more mayhem and cause more trouble. His aim would be to destroy the city and kill more lives.

The game is based on the premise of fighting terror on planet earth. There could be various ways in which a person is being a part of the help from terror. This comes out of a need that we often fail to help in the times of the humanitarian needs when a terror strikes at a particular place.

Its a multi-player game with people able to share resources. Multiple nations can get together to attack against a terrorist organization, and similarly, multiple terrorist organizations can target one or many nations. Information can be shared from across countries officials.
This because some countries have a very good land army, and some may have an excellent supply of ambulances.
It builds on the theme of sharing resources.

Age group: 15-30 years.
Number of players required: Minimum 1, Maximum: can be any number.

At the beginning of the game, a overview of the situation is given to the person. The player selects their role from the prompt that is given to them.
After the player has selected the role in which they want to play, a player enters the situation of the game in that position.
For example : An attack has happened in the downtown area of the town. The special forces are called in. If there are multiple people who play , then the computer is not involved. If there is a shortage of players then apart from the role that is played by the player, the remaining players are played by the computer. The different players select the roles and start the game.

The idea is to have the terrorist killed, save more lives, or kill a certain number of people.
In all the cases all the people are also playing simultaneously.

How do the people playing the game win?
Role: CIA/FBI Officer :- The clues are connected and able to spot the target terrorist correctly. This is only possible by connecting the clues that the player keeps getting. If an Officer fires at a terrorist / or a terrorist place, they gain points. If they accidentally fire at the paramedics, they loose points.

Role: Paramedics: If they are able to help the specified injured people to safety and in the process let minimum lives die they win. This depends entirely on the fact that how many were the initial casualty.

Role: Soldier : If they are able to track down the terrorist, find out where they are, and combat with them without themselves dying, they win. If the set of terrorist is more than one, the player has to kill all of them to win.

Role: Terrorist : If the player is able to kill all the people in a certain time frame or cause maximum carnage in a stipulated time.

All the tasks are time based. If a soldier is not able to kill in certain time, he gets negative points.
Similar things can be arranged for the other roles.

Saturday, October 20, 2007

Nurturing a baby...

Have you ever tried doing that?

Its happening.
The baby is being nurtured... The baby here is the "Bonus Year Game" for Dr Chef.
The Final Game is developing... and everyday the excitement level seems to be increasing.

Of late I started to analyze how difficult it is to be a game designer. Its challenging but its fun!
Its no easy profession.

The level of planning that goes in the development of each character, each frame, each flow, each level, each prop in the game.
the work s mind boggling.

Add to it the theory being given by our Prof Thom, along with the information from the Theory of Fun book by Raph Koster is really interesting.

Its interesting the moment you start to think about a game being designed you tend to add thousand features, only to realize late that actually nine hundred of them would actually not add to the overall experience of a game.

The theory point of a game is what we miss at times and its a pleasure to read this book.

Often, as a photographer and a designer I have felt that any system(photograph, video, game) would only be pleasurable to use, if there is a certain degree of fun associated with it. The way we not define fun is interesting.